Alrighty, I'm gonna keep this somewhat brief. Basically, I feel like it might be beneficial to people to have a classroom that focuses primarily on mechanical and policy knowledge. Using these, you can gain an edge in your games.
Goal: To help you improve your overall game and policy knowledge.
Methodology: Lessons covering relevant content in the form of a new post in the Classroom Subforum (Examples: Fast Effect Timing, Cheating vs Unintentional Error, SEGOC, X vs Y Card Interactions). Any questions concerning the content may be posted on the thread itself, and I will do my best to reply in a timely manner.
Grading: I will occasionally post an exam covering relevant content that's been covered in my classes. These tests are cumulative, so you will be expected to practice and retain knowledge from prior lessons.
When: Expect a new lesson posted either once or twice a week, depending on my availability.