NeoDTK
Custom Title : RDA's Crown Holder
Posts : 312
YGOPro Name : DoomTemplar/Kaito
Dueling Points : 8760
Skill Points : 316
BT Record : 15-1
Events Count : 12
Reputation : 3
| Subject: Constellars - Preparing for locals & nats Fri May 16, 2014 12:02 am#1 | |
| Hy there everyone, Wanted share my irl constellar build with you: A couple of notices: Don't have exciton Prefer Mirror Force over D-prison, because of Leo - The Build:
Main Deck (40)Monsters (18)
- Spoiler:
Constellar Pollux (3x)
A rather obvious choice for anyone wanting to run the deck; He allows for an extra Summon of a Constellar monster, and scoffs in the face of Veiler. Your extra Normal Summon is essentially guaranteed when you play Pollux. The only kind of cards that prevent his effect is something such as Solemn Warning or an already face-up skill drain.
Constellar Sheratan (2x)
Constellar Sheratan is the searcher of the deck, but only 700 atk makes it a bit frail and is only used to get a back-up plan or searching the cards (sombre/kaus/pollux) I might just be missing for my combo's.
Constellar Kaus (3x)
Searchable by Fire Formation - Tenki & allows you to use rank 4 & 5 (& 3) xyz monsters.
Constellar Algiedi (3x)
Allows you to summon another constellar & make rank 4 (or 5 with Kaus) plays. Can veilered, so that is a drawback. Also your opponent could chain Maxx "C" to it's effect.
Constellar Sombre (3x)
One of the best cards of the main deck, giving you recycle options for used constellar xyz materials & also an extra normal summon.
Fire Fist - Bear (2x)
Most people only run 1, but I prefer 2. Since it is able to pop opponent's monster & search for tenki when dealt damage, it is a very good card.
Honest (1x)
Helps your constellar monsters survive/beat monsters they can't get rid of easily. Could also be used to make Rank 4 Xyz with (while I've not done that myself so much).
Thunder King Rai-Oh
Stops searches & helps dealing with some extra deck treats.
Spells (13)
- Spoiler:
Reinforcement of the Army (1x)
Searches Pollux & giving a higher chance to start of with Omega/Pleiades first turn.
Fire Formation - Tenki (3x)
Searches for Kaus/Bear, whichever is more useable at that moment.
Fire Formation - Tensu (1x)
Giving you a nice combo with Sheratan (which searches Kaus) & then summoning Kaus of Tensu or Summoning Bear of Tensu, popping an opponents monsters & then allowing another summon.
*Note: Tensu & Constellar Pollux do not stack!
Mystical Space Typhoon (3x)
Since this is a backrow heavy format, I think 3 is needed & allows for more control if you went first & have a pleiades on the field.
Forbidden Lance (2x)
Protects the monsters from Bottomless, Fiendish Chain, Compuls & other backrow. Also nice for lowering attacking opponent's monster(s) attack when necessary.
Kaiser Colosseum (2x)
Starting 1st turn with Omega/Pleiades & then playing this card allows you to lock-down/control your opponent, not letting them access their extra deck (easily) & limiting their total monsters on the field gives you a huge advantage. (though this card can be dead late game!!)
Dark Hole (1x)
For punishing overextending opponents or just wanting to clear the field & Using Constellar Omega's effect prior to/in response to this card, allows you to keep your own monsters safe.
Traps (9)
- Spoiler:
Fiendish Chain (3x)
Stopping monster effects & attacks. The only thing the constellar monsters can't handle theirself. (That's why I think it is needed @ 3)
Complusory Evacuation Device, Bottomless Trap Hole, Torrential Tribute & Solemn Warning (all 1x)
The standard backrow, nothing more needs to be said.
Mirror Force (2x)
For Dealing with things constellar can't handle easily like Leo & also clearing fields when necessary.
Extra Deck (15)- Spoiler:
Constellar Omega (2x)
Covers all Constellar monsters you control, thus enables you to attack with all of your Constellar Xyz monsters without having to worry about hitting a wall.
Constellar Pleiades (2x)
Bouncing opponent's backrow/monsters or for recycling/protecting your own backrow/monsters.
Constellar Praesepe (1x)
Helping to beat things like Leo, or giving constellar monsters you control the boost they need.
Constellar Ptolemy M7 (1x)
Easy to summon when another Constellar Xyz is out of materials, setting up for next turn plays (if it survives). 2700 atk isn't that bad either.
Starliege Paladynamo (1x)
Allows for (more) finishing options & negating annoying effects isn't that bad.
Abyss Dweller (1x)
Anti-Bujin/Mermail/Hieratic.
*Note: Abyss Dweller can only prevent cards from activating. So anything already in a chain still resolves.
Number 101: Silent Honors Ark (1x)
Deals with annoying monsters in case you can't get your Rank 5's.
Fire Fist - Tiger King (1x)
Blackship of Corn (1x)
Gagaga Cowboy (1x)
Game Finisher.
Tiras, Keeper of Genesis (1x)
Being unable to be destroyed by cards effects.
"At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target."
This gives a great way to deal with opponent's monsters & then destroying any unwanted opponent's card.
Number 61 Volcasaurus (1x)
Great Comeback card. Giving finishing potential with Gaia Dragon.
Gaia Dragon, the Thunder Charger (1x)
Giving more options if Rank 5 or 6 monster are left with no materials & the piercing damage isn't bad.
Hope you liked this deckprofile. Any constructive criticism is welcome
Last edited by NeoDoomTemplarKnight on Fri May 16, 2014 4:17 pm; edited 1 time in total |
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RsS
Custom Title : Cakes Emperor
Posts : 5282
YGOPro Name : RsS.YuGi
DN Name : RsS.YuGi
Dueling Points : 16.445
Skill Points : 378
BT Record : 10-0
Events Count : 10
Reputation : 42
| Subject: Re: Constellars - Preparing for locals & nats Fri May 16, 2014 12:09 pm#2 | |
| This's a really good profile you made, If I'd change things it'll be all about personal preferences and won't actually affect the main core of the deck, which btw is really good as it is. It has some creativity stability and competitive of course. Thanks for sharing. |
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