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Harpie's Deck Guide [TCG|April/2015] SIjvTNq
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Harpie's Deck Guide [TCG|April/2015] SIjvTNq


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Harpie's Deck Guide [TCG|April/2015]

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RsS

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RsS

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Custom Title : Cakes Emperor

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PostSubject: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptySun Mar 29, 2015 7:58 am#1

-HARPIE DECK GUIDE-
TCG: April/2015 BanList

Harpie's Deck Guide [TCG|April/2015] Lb5VGBU



Overall look:



  1. The archetype is Wind attribute and Winged-Beast type. 
  2. The archetype focuses on searching, swarming the field with monsters and getting rid of opponent annoying backrow. 


 
Archetype Usable Cards:


Harpie Queen: Hunting Ground searcher, high attack power, a must to run card.

Cyber Harpie Lady: An option to run with Lady 1, personal choices that I don't recommend.  

Harpie Harpist: Great monster that I talked about in a single card discussion HERE. A mini hysteric sign that harpies. 

Harpie Dancer: The current greatness of this card is her effect to redo a harpie summon, gaining the effect of hunting ground, hopefully if we have divine wind field spell back at 2 or 3, dancer should be epic in. (run2) 

Harpie Channeler: The main harpie monster that searches any other harpie or the pet dragon, giving you quick access to xys R4/7.  

Harpie Lady 1: The main reason to run this along aside cyber harpie is to be able to summon them via egotist along aside the boost lady 1 gives, this card is good.

Harpie's Pet Dragon: The only reason to run this dragon is for the Rank 7 access using channeler. 

Elegant Egotist: Searched by sign, spamming spell main card. 

Harpie's Hunting Ground: The field spell and it's ability to remove the opponent backrow, another main card.

Hysteric Sign: The main searching spell and the most important card in the deck.

Hysteric Party: The monster reborn of all harpies in grave, spam like crazy with one card. 


Unplayable cards to mention:
Normal harpies, Lady sisters, Lady 1, 2, Pet Baby Dragon, Triangle, Phoenix Formation and Cyber Shield are all considered to be 'bad' cards that wouldn't run in a smooth way for a competitive build.

That leaves the xyz Pet Dragons, and it's in between, I can't say I like it and I can't say I dislike. It can be effective but it takes needed spaces in the extra deck! (you can run 1)

Playing Style:



  • Hapries as on their own are meant to swarm the field with quick monsters and having Hunting Ground face up on the field to get rid of opponent's back row and then go off into XYZ or just attacking if the it's suitable. 


  • Opening with Monk and Hysteric sign is amazing, by summoning monk, discarding sign and special summoning channler (assuming you have a harpie in hand) you can imdiatly go into R7/4 and during the EP you can search three harpies. And that sets you for the rest of the game. 


  • Your main aim should focus around pulling Channler fast and keeping your field filled and protected with other S/T. 



Supporting Archetypes/Cards:
 
Blackwings

As harpies can run on their own, they can also run with Blackwings, either a full hyprid deck or just running the most useful blackwing for them, which is the zephyros, with zephyros effect you can recycle your Sign or Party to reuse again anytime, and then you can use zephyros to xyz or whatsoever you feel like. And let's not forget you can bounce your field spell to special summon zephyros. 

Ninjas and Apex

Ninjas are used in a none pure harpie deck, they can help the deck get more plays and able to summon Apex. Bad thing about this tech is it eating the main deck cards count, you'll need to run 7 cards at least to make this work. (x3Hanzo, x3Art of Transformation, x1Apex) And for such build you should consider running Magic Planter, Divine wind field and Dark Simorgh. 

Artifacts

Artifacts offers you other ways to simply popup your sign using Beagall, And to boost up the deck with more techs, you'll run moral, Scythe and maybe other usable artifacts. 

Summoner Monk

A great card for them to ditch that sign in your hand to trigger it's effect and plus three, using the monster you summoned with summoner and swarm your field if possible!

Symbol Of Heritage

All harpies are considered as "Harpy Lady" in the graveyard, so hooray! monster reborn for free.

Mask Change Second

A card that helps the deck at many levels, starting by discarding sign to use it to summon Masked HERO Divine Wind and draw of his effect or go with Dark Law using summoner monk/zephyros. Let's not forget that you can easily get R7 that means Dracossack and his baby tokens following him (You can use mask change on the tokens). 

Magical Hats 

This's not a joke! Magical hats are amazing in them, not only you'll protect your attacked monster but you can special summon Sign so then it goes to grave and you gain it's effect, If you're running Galaxy Cyclone you can use it as the second choice of spell card. Cyclone can be used on your own activated sign (not on the turn you active it!!!!) to gain it's effect. 

Icarus Attack 
An amazing trap to run considering the whole archetype is made of Winged-Beast monsters. 

Galaxy Cyclone

As I mentioned before, the usage is simple for that, or getting rid of opponent annoying backrow, also Cyclone good spell to discard for monk in case you don't have sign!

Phoenix Wind Wing Blast

A card to use to discard sign and troll your opponent! 

Divine Wind Of Mist Valley/Genex Ally Birdman

These shouldn't be mentioned anymore, but I'll talk a little about
Divine wind card is really good, but sadly it's limited making the usage of it unlikely to be used, amazingly good with Dancer/Birdman but I personally wouldn't recommend running it. 

Others

-The deck can run some techs from other archetypes like Dragunity, Rairapoters and Gustos. (thank you LoudFist) I'll leave you all to be creative in figuring out ways to =p

-Creativity I've seen from iToki in running Bamboo Swords with them, I won't say more but I just gave you the idea =p

Tempest, Dragon Ruler of Storm... 
Wops~ poor thing is banned Neutral But, back in the days or if it ever came back, running it with lavlaval in extra deck helps with more R7s access. 



Pros and Cons:

Pros:

  • Deck has a great searching spell and a scary reborn trap (Party).
  • S/T Removal at ease with Hunting Ground and the access to Chidori.
  • Easily swarming the field with monsters.
  • Wind attribute; giving access to amazing cards like Chidori.
  • Winged Beast type; giving access to running Icaruse Attack, Ice Beast, etc. 
  • Can perform a Rank 7 XYZ; giving access to the big R7 such as Big Eye and Dracossack.


Cons:

  • As most of other decks, effects that negates, stops special summoning, searching/adding to hand, etc.. might stop harpies or limit their abilities. 
  • No more cons to mention, unless you have some suggestions, please post them =).

 
Deck List:

My personal build of what I currently use:

Screenshot: (Click on it to make bigger)

Harpie's Deck Guide [TCG|April/2015] 9vR0tv0

List:

HERE:


Download .ydk: HERE



I hope I didn't make any errors while making this guide and I hope it helps you guys, make sure to ask anything you need and comment on this giving your ideas and thoughts of it all!



Last edited by RsS on Tue Mar 31, 2015 4:30 am; edited 1 time in total
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Kudo Shinichi

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptySun Mar 29, 2015 1:02 pm#2

An amazing guide , good job bro Smile 
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W.O.P.i.E

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptySun Mar 29, 2015 1:10 pm#3

wheres sonic duck & droll bird
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RsS

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptyTue Mar 31, 2015 4:29 am#4

Kudo Shinichi wrote:
An amazing guide , good job bro Smile 

Thanks, I hope it helped.

W.O.P.i.E wrote:
wheres sonic duck & droll bird

I thought those are staples and obvious to run =o
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LoudFist

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptyTue Mar 31, 2015 6:11 pm#5

Harpies are good, good i tell you.
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RsS

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RsS

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptyWed Apr 01, 2015 1:20 am#6

LoudFist wrote:
Harpies are good, good i tell you.

Yea o.o
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Gagethompson

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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptySat Jul 25, 2015 8:24 pm#7

Another interesting thing you can do with this deck is instant fusion for the level 4 wing beast wind one for extra xyz plays and you can also run swallows nest to get spirtual statue of wind to stop nekroz, shaddolls, burning abyss, and satellers from special summoning. Also a lot of shinanagans to be had with harpies hunting ground. Widespread dud and safe zone are some examples. I really enjoy this deck and would reccomend watching Yugioh4realmen's Valentines day special video. Old deck but you could always upgrade it =D
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RsS

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RsS

Harpie's Deck Guide [TCG|April/2015] Empty
Custom Title : Cakes Emperor

Posts : 5282

YGOPro Name : RsS.YuGi

DN Name : RsS.YuGi

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Skill Points : 378
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PostSubject: Re: Harpie's Deck Guide [TCG|April/2015] Harpie's Deck Guide [TCG|April/2015] EmptySun Jul 26, 2015 9:53 am#8

Gagethompson wrote:
Another interesting thing you can do with this deck is instant fusion for the level 4 wing beast wind one for extra xyz plays and you can also run swallows nest to get spirtual statue of wind to stop nekroz, shaddolls, burning abyss, and satellers from special summoning. Also a lot of shinanagans to be had with harpies hunting ground. Widespread dud and safe zone are some examples. I really enjoy this deck and would reccomend watching Yugioh4realmen's Valentines day special video. Old deck but you could always upgrade it =D

Thanks for all your suggestions! =) 
And true! Old decks with upgrades could easily compete with anything.
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