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Feather Grid: Blackwing Control SIjvTNq
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Feather Grid: Blackwing Control SIjvTNq


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Feather Grid: Blackwing Control

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PostSubject: Feather Grid: Blackwing Control Feather Grid: Blackwing Control EmptyTue Jul 09, 2013 4:41 pm#1

(March 2013 Advanced TCG/OCG Format)


Key Image:

Feather Grid: Blackwing Control Kalut_10


Deck Screenshot:

Feather Grid: Blackwing Control Feathe12

 
Feather Grid
Main Deck [40]Side Deck [15]
Monsters [21]
1 Black Luster Soldier - Envoy of the Beginning
2 Blackwing - Blizzard the Far North 

3 Blackwing - Bora the Spear 
1 Blackwing - Gale the Whirlwind 
3 Blackwing - Kalut the Moon Shadow
2 Blackwing - Shura the Blue Flame 
2 Blackwing - Sirocco the Dawn
2 Effect Veiler

1 Gorz, Emissary of Darkness
2 Thunder King Rai-Oh 


Spells [11]
1 Allure of Darkness
1 Black Whirlwind

1 Book of Moon
1 Dark Hole
1 Heavy Storm
1 Mind Control 
1 Monster Reborn
2 Mystical Space Typhoon

2 Pot of Duality
 
Traps [8]
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
2 Mirror Force 

1 Solemn Judgment
1 Solemn Warning
2 Droll & Lock Bird 
2 Forbidden Lance
2 Light-Imprisoning Mirror 

2 Maxx "C"
2 Mistake
1 Mystical Space Typhoon 
2 Overworked
2 System Down
Extra Deck [15]
1 Ally of Justice Catastor
1 Black Rose Dragon 
1 Blackwing - Silverwind the Ascendant
2 Blackwing Armed Wing 
2 Blackwing Armor Master 
1 Crimson Blader
1 Ice Beast Zerofyne

1 Number 39: Utopia
1 Number 16: Shock Master 

1 Scrap Dragon
1 Stardust Dragon
1 Stardust Radiance Dragon
1 Vortex the Whirlwind

 
Deck-splanation
 
"Feather Grid" is the first real Yu-Gi-Oh deck I ever created. Created from a skeleton battle-hardened after a year of trials and modifications, this deck has great sentimental value as well as competitive utility.
 
How It Works:
 
"Feather Grid" is a well-rounded Blackwing Stun/Control deck that relies on cards like Thunder King Rai-Oh, Effect Veiler, and traps to limit/control the opponent's ability to use the field. Cards like Pot of Duality, Allure of Darkness, Black Whirlwind, and Blackwing - Shura the Blue Flame help the deck maintain hand and field advantage. Cards like Blackwing - Vayu the Emblem of Honor and Blackwing - Blizzard the Far North allow for graveyard manipulation and make swarming an even greater possibility. Because of its "Honest"-esque ability, Blackwing - Kalut the Moon Shadow protects other Blackwings from destruction by battle. Kalut also serves as fodder for Blizzard the Far North and for level 5 Synchro Summons. There is also a Black Luster Soldier - Envoy of the Beginning to capitalize on the chaos elements in the deck. Because "Feather Grid" requires prediction to function at its best, this deck tests the skills of the player that uses it. "Feather Grid" truly shines under pressure and operates at its best during long duels.

Main Deck Techs (Or cards meant to counter specific threats in the metagame):
 
2 Thunder King Rai-Oh--When Rai-Oh is on the field, cards cannot be added from the deck to the hand except by drawing. Mermails, Evilswarms, Dragon Rulers, and Spellbooks cannot sift through their respective decks for the cards they need. Rai-Oh can also tribute itself to negate the special summons of key cards like Master Hyperion, Cyber Dragon, Synchro monsters, and XYZ monsters. The presence of Thunder King Rai-Oh changes the tempo of the duel, forcing players on the wrong side of this card to either play around it or to devote precious resources to removing it from the field. In addition, Rai-Oh is a LIGHT monster with 1900 ATK. These characteristics make him both a perfect beatstick and necessary fodder for Chaos monsters like Black Luster Soldier - Envoy of the Beginning.

2 Effect Veiler - A level 1 LIGHT tuner that can be sent from the hand to the graveyard during the opponent's main phase to negate an opposing monster's effect until the end phase. In addition to being Black Luster Soldier fodder once in the graveyard, an Effect Veiler in the hand catches opponents off-guard by making enemy effect monsters useless for a turn. It can also be used as synchro material in a pinch. A necessary tool for stopping cards like Number 11: Big Eye and Mecha Phantom Beast Dracossack.
 
2 Compulsory Evacuation Device - A trap card that returns a monster from the field to the hand (or Extra Deck). Works wonders against noncooperative Synchro monsters like Stardust Dragon and persistent XYZ monsters like Wind-Up Zenmaines and Mecha Phantom Beast Dracossack.
 
1 Gorz, Emissary of Darkness - A DARK level 7 monster that summons itself from the hand when the owner takes damage from a card effect or a direct attack while (s)he controls no cards on the field. Once summoned, Gorz special summons a level 7 LIGHT token with ATK and DEF equal to the battle damage taken. A beast of a card that's practically a double-monster response to OTKs (stopping them dead in their tracks). Gorz glues "Feather Grid" together.

Side Deck Techs:
 
2 Droll & Lock Bird - The lovechild of Thunder King Rai-Oh and Effect Veiler, this card stops further adding of cards from the deck to the hand when sent from the hand to the graveyard. Helps "Feather Grid" combat Prophecy and Dragon Rulers.
 
2 Forbidden Lance - Reduces a monster's ATK by 800 points but makes it immune to other spell and trap cards. In addition to helping Shura the Blue Flame overcome otherwise impossible enemy monsters in the heat of battle, Forbidden Lance can be used to protect cards like Blackwing Armor Master from Dark Hole, Lightning Vortex, and Mirror Force. A good alternative to Mystical Space Typhoon in the Main Deck.
 
2 Light-Imprisoning Mirrors - Stops enemy LIGHT-based decks, like Bujins, Agents, and most importantly, the Herald of Perfection.
 
2 Maxx "C" - Replaces Effect Veiler against special-summon-heavy decks like Karakuris and Six Samurais. It can also be used to supplement Effect Veiler in Dragon Ruler match-ups. Maxx "C" also enhances the draw power of "Feather Grid".
 
2 Mistake - A trap that will be released in the OCG that stops the adding of cards from the deck to the hand. Supplements Droll & Lock Bird and Thunder King Rai-Oh and best used against Prophecy and Dragon Rulers.
 
2 Overworked - Destroys all monsters on the field with altered stats. Gives Madolches and Noble Knights a run for their money.

2 System Down - Banishes all Machine-type monsters on your opponent's side of the field and in the his/her graveyard. The best defense against the Machina Gadget decks that would otherwise dance around "Feather Grid".
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Feather Grid: Blackwing Control Empty
RsS

Feather Grid: Blackwing Control Empty
Custom Title : Cakes Emperor

Posts : 5282

YGOPro Name : RsS.YuGi

DN Name : RsS.YuGi

Dueling Points : 16.445

Skill Points : 378
BT Record : 10-0
Events Count : 10
Reputation : 42
Feather Grid: Blackwing Control Empty

Feather Grid: Blackwing Control Empty
PostSubject: Re: Feather Grid: Blackwing Control Feather Grid: Blackwing Control EmptyTue Jul 09, 2013 6:16 pm#2

I loved it Smile

nice deck Blitz, I already replied to this back in PRA I think O_o...


anyway xD thanks for sharing
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