Subject: Absorbing Jar Analysis and Tips [Non-Meta] Thu Aug 15, 2013 10:45 pm#1
FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Why does it matter?
●This card is within a family of 9: "Cobra Jar", "Cyber Jar", "Dice Jar", "Dimension Jar", "Fiber Jar", "Level Jar", "Morphing Jar", "Morphing Jar 2", "Necro Jar".
● Abyss Scorn, Wild Tornado, Z-ONE, Dark Coffin, and Geartown create additional plusses, or hinder your opponent in unexpected ways. ● A direct counterpart to the banned Cyber Jar.
● Not being able to set any cards can offset some negative effects.
● Using this card with Storm can improve consistency. ● This, when combined with Z-ONE makes both Ancient Gear Gadjiltron Dragon and Geartown recyclable.
Final Verdict: 5.5/10
Last edited by Thanako on Thu Aug 15, 2013 11:04 pm; edited 1 time in total
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Subject: Re: Absorbing Jar Analysis and Tips [Non-Meta] Thu Aug 15, 2013 11:01 pm#2
This card could also work as a backrow cleaner if you're planning to go for game specially if ojamagic is face down
hmmm i'll give it a 5.5 as well
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Subject: Re: Absorbing Jar Analysis and Tips [Non-Meta] Thu Aug 22, 2013 3:31 pm#3
I think geartown misses timing
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