| | Archtype Creation - Round (1) | |
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Author | Message |
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gunsmaker
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| Subject: Archtype Creation - Round (1) Thu Jun 19, 2014 2:37 pm#1 | |
|
Archtype Creation Round 1 _____________________________________________________________
Rules & Information: All can be found (HERE), Please make sure to fully read them.
How to post - Code:
-
No. [Card Name] [Card Image] Monster : [Monster/Type/Level or Rank/Attribute/Monster Type/ATK/DEF] Spell/Trap : [Spell or Trap/Spell or Trap Type] [Card's Effect] - Example:
1. [Card Name] [Card Image] Spell/Ritual [Card's Effect]
2. [Card Name] [Card Image] Monster/Ritual/Effect/*12/Light/Fairy/ATK 3500/DEF 2800 [Card's Effect]
. . .
10. [Card Name] [Card Image] Trap/Counter [Card's Effect]
Judges Princess Talaya RsS.YuGi Master Marcus
Deadline 13th July 2014
_____________________________________________________________
Have fun all
|
Last edited by Princess Talaya on Mon Jun 30, 2014 4:03 am; edited 1 time in total |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Fri Jun 20, 2014 6:30 am#2 | |
| |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Sat Jun 21, 2014 1:06 pm#3 | |
| up i thought many ppl agreed for this event, or maybe i judged too fast. : ( |
| | | Lyris1060
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| Subject: Re: Archtype Creation - Round (1) Sat Jun 21, 2014 3:40 pm#4 | |
| - Princess Talaya wrote:
- up
i thought many ppl agreed for this event, or maybe i judged too fast. : ( It's most likely because we probably don't have an idea of what archetype to make, or we're just busy making them. Let's be patient and hopefully, this'll get some submissions. |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Sat Jun 21, 2014 4:15 pm#5 | |
| - Lyris1060 wrote:
- Let's be patient and hopefully, this'll get some submissions.
i hope so, up |
| | | Lyris1060
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| Subject: Re: Archtype Creation - Round (1) Wed Jun 25, 2014 2:44 pm#6 | |
| Whoa, only five days to finish my archetype, and I never even started it! So, what'll happen to this contest if no submissions come in? |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Wed Jun 25, 2014 3:49 pm#7 | |
| This events is hosted weeks ago, and the time of this event is 2 week, and 2 week should able to make an archtype.
if theres no submissions then theres 2 thing to do, 1st is extend the deadline, and then if theres still no submissions then 2nd is the event will be closed with nothing. and this will be treated as fail event, and probably will not be hosted again. |
| | | NeoDTK
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| Subject: Re: Archtype Creation - Round (1) Wed Jun 25, 2014 7:38 pm#8 | |
| - Super Dimensional Battleships:
1. Super Dimensional Battleship - Light Fighter Monster : Effect/3/Light/Machine/1700/1200Card Effect:During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; Special Summon 1 Level 6 or lower "Super Dimensional Battleship" monster from your deck. During either player's turn, when card or effect is activated that targets a face-up "Super Dimensional Battleship" monster you control: You can banish this card from your graveyard, negate that effect. You can only use 1 effect of "Super Dimensional Battleship - Light Fighter" per turn and only once that turn.2. Super Dimensional Battleship - Heavy Fighter Monster : Effect/5/Light/Machine/2200/1500Card Effect:Once per turn, during your Main Phase, if this card was Summoned by the effect of a "Super Dimensional Battleship" monster, you can select 1 level 4 or lower "Super Dimensional Battleship" that is removed from play; Special Summon it in face-up Defense Position.3. Super Dimensional Battleship - Cruiser Monster : Effect/6/Light/Machine/2400/2000Card Effect:If you control 2 or more face-up "Super Dimensional Battleship" monsters, except "Super Dimensional Battleship - Cruiser", you can Special Summon this card from your hand. If this card destroys an opponent's monster by battle and sends it to the graveyard; Add 1 "Super Dimensional Battleship" monster from your deck or graveyard to your hand, except "Super Dimensional Battleship - Cruiser".4. Super Dimensional Battleship - Interceptor Monster : XYZ/Effect/6/Light/Machine/2700/2400Card Effect:This card gains the following effects depending on the number of face-up "Super Dimesional Battleship" monsters you control:1 or more: Once per turn, this card cannot be destoyed by battle or card effects.3 or more: this card gains 1000 ATK and DEF.5 or more: this card is unaffected by your opponent's card effects.You can only control 1 face-up "Super Dimensional Battleship - Interceptor".5. Super Dimensional Battleship - Upgrade - Plasma Turrets Spell : Spell/Equip Card Effect:Equip only to a "Super Dimensional Fighter" monster. It gains 800 ATK and DEF and it's level is increased by 1. Once per turn you can target 1 Spell or Trap Card your opponent controls; destroy that target. If this face-up card is sent from the field to the graveyard: Target 1 "Super Dimensional Fighter" monster in your graveyard; add that target to your hand.6. Call for the Armada Spell/Trap : Spell/ContinuousCard Effect: Once per turn you can add 1 Level 4 or lower Machine-Type monster from your deck to your hand. Destroy this card if you control no face-up "Super Dimensional Battleship" monsters.7. Quickscan Spell/Trap : Spell/QuickplayCard Effect:Target Spell and Traps cards your opponent controls up to the number of "Super Dimensional Battleship" monsters you control; Return those targets the hand. You cannot conduct your Battle Phase the turn you activate this effect. You can only activate 1 "Quickscan" per turn.8. Activate Hyperdrive Spell/Trap : Spell/QuickplayCard Effect: Target 1 "Super Dimensional Battleship" monster on your side of the field; Banish it, then if you did, add 1 "Super Dimensional Battleship" monster to your hand. During the next Standby Phase, return the card banish by this effect to the field. You can only activate 1 "Activate Hyperdrive" per turn.9. Super Dimensional Battleship - Destroyer Monster : Effect/10/Light/Machine/2800/2400]Card Effect: If you controlled 2 or more "Super Dimensional Battleship" monsters at the start of your opponent's main phase and all of them were destroyed by card effects and sent to the Graveyard: Special Summon this card during that Main Phase. If you do, declare 1 Attribute; Destroy all face-up monster with that Attribute. Your opponent cannot Normal or Special Summon monsters with the declared Atttibute.10. Super Dimensional Battleship - Deathstar Monster: Effect/12/Light/Machine/4500/4500]Card Effect:This card cannot be Normal Summoned or Set. This card only be Special Summoned (from your hand) while you control 4 face-up "Super Dimensional Battleship" monsters with different names, and cannot be Special Summoned by other ways. Once per turn you can pay 1000 Life Points; banish cards your opponent controls up to the number of "Super Dimensional Battleship" monsters you control. This card cannot declare an attack the turn you activate this effect. If this card is destroyed and sent from the field to the graveyard, destroy all other cards on the field.11. Shielding Technology Spell/Trap : Trap/CounterCard Effect:If you control a Level 5 or higher "Super Dimensional Battleship", when a card or effect is activated that would destroy a card on your side of the field; Negate the effect and destroy that card. You can only activate 1 "Shielding Technology" per turn.12. Super Dimensional Battleship - Recycler Monster : Effect/4/Light/Machine/1500/1900]Card Effect: You can target 1 "Super Dimensional Battleship" monster in your Graveyard; Special Summon that target in face-up Attack Position. During either player's turn: You can banish this card from your graveyard, then target 1 "Super Dimensional Battleship Monster" you control; Once during this turn, it cannot be destroyed by battle or by card effects; You can only use 1 effect of "Super Dimensional Battleship - Recycler" per turn and only once that turn.
Hope you enjoy it everyone |
| | | Lyris1060
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| Subject: Star-vader Fri Jun 27, 2014 10:42 pm#9 | |
| - (C)2011 Bushiroad:
1. Starvader, Dust Tail Unicorn Monster/Beast/1/DARK/Tuner/300/500 If this card is tributed: you can Special Summon this card from your graveyard in face-up Attack Position. If this card was Special Summoned with this effect, it cannot be tributed for a Tribute Summon, also, banish it when it leaves the field. If your opponent controls a face-down monster(s): you can tribute this card to target 1 face-up monster your opponent controls; change that target to face-down Defense Position, and if you do, it cannot be selected as an attack target, change its Battle Position, or be tributed until the end of its owner's turn. You can only use this effect of "Starvader, Dust Tail Unicorn" once per turn, and only once that turn. 2. Starvader, Mobius Breath Dragon Monster/Dragon/5/DARK/Effect/2000/1100 When this card destroys an opponent's monster by battle: Special Summon the destroyed monster to your opponent's side of the field in face-down Defense Position, and if you do, it cannot be selected as an attack target, change its battle position, or be tributed until the end of their owner's turn. 3. Starvader, Infinite Zero Dragon Synchro/Dragon/6/DARK/Effect/2300/1400 1 DARK Tuner + 1 or more non-Tuner DARK monsters If this card is used as a Synchro Material monster: target up to 2 face-up monsters your opponent controls; change those targets to face-down Defense Position, and if you do, they cannot be selected as an attack target, change their Battle Position, or be tributed until the end of its owner's turn. You can only use the effect of "Starvader, Infinite Zero Dragon" once per turn, and only once that turn. 4. Starvader of Demonic Claws, Lanthanum Monster/Fiend/3/DARK/Tuner/1200/700 During your turn, this card gains 300 ATK for each face-down monster your opponent controls. 5. Barrier Starvader, Promethium Monster/Warrior/4/DARK/Effect/0/1800 When your opponent declares an attack: you can send this card and 1 other DARK monster from your hand to the graveyard; neither player takes Battle Damage from that battle, also, monsters you control cannot be destroyed once during the Damage Step only. 6. Moebius Operation Trap/Continuous If you control a "Starvader" monster: all DARK monsters you control gain 500 ATK for each face-down monster your opponent controls. 7. Starvader of the Prison Gate, Palladium Monster/Warrior/2/DARK/Tuner/800/800 When a monster(s) your opponent controls is flipped face-up: you can Tribute this card to target 1 of those monsters; change that target to face-down Defense Position, and if you do, it cannot be selected as an attack target, change its Battle Position, or be tributed until the end of its owner's turn. 8. Devastation Starvader, Tungsten Monster/Warrior/4/DARK/Effect/1400/1000 If this card attacks while your opponent controls a face-down monster, it gains 700 ATK during the Damage Step only. 9. Starvader, Colony Maker Monster/Fairy/4/DARK/Effect/1600/900 When this card is Normal Summoned, if your opponent controls a face-down monster: you can pay 500 Life Points; Special Summon 1 Level 3 or lower "Starvader" monster from your deck. 10. Starvader, Chaos Breaker Dragon Synchro/Dragon/9/DARK/Effect/2800/1800 1 DARK Tuner + 1 or more non-Tuner "Starvader" monsters Once per turn: you can pay 500 Life Points and discard 1 card from your hand to target 1 face-up monster your opponent controls; change that target to face-down Defense Position, and if you do, it cannot be selected as an attack target, change (its) battle position, or be tributed until the end of their owner's turn. During your Draw Phase, instead of conducting your normal draw: you can banish any number of "Starvader" monsters from your graveyard (min. 2) to target an equal number of face-down monsters your opponent controls; destroy them, then draw 1 card for each monster destroyed by this effect. You can only use 1 effect of "Starvader, Chaos Breaker Dragon" per turn, and only once that turn. 11. Starvader of the Companion Star, Photon Xyz/Warrior/5/DARK/Effect/2100/1500 2 Level 5 DARK monsters When this card is Xyz Summoned, if you control another "Starvader" monster and your opponent controls a face-down monster(s): target 1 face-up monster your opponent controls; change that target to face-down Defense Position, and if you do, it cannot be selected as an attack target, change its Battle Position, or be tributed until the end of its owner's turn. 12. Starvader, Garnet Star Dragon Xyz/Dragon/6/DARK/Effect/2400/1600 3 Level 6 monsters If this card has "Starvader of the Companion Star, Photon" as an Xyz Material, it gains this effect: ● When this card is Xyz Summoned: target up to 2 face-up monsters your opponent controls; change those targets to face-down Defense Position, and if you do, they cannot be selected as an attack target, change their Battle Position, or be tributed until the end of its owner's turn. You can only use the effect of "Starvader, Garnet Star Dragon" once per turn, and only once that turn. 13. Rank-up Magic Void's Force Spell/Normal Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Attribute as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then, change all face-up monsters to face-down Defense Position, except the Summoned monster. Monsters affected by this card cannot be selected as an attack target, change battle positions, or be tributed until the end of their owner's turn.
Enjoy and have fun! |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Mon Jun 30, 2014 4:03 am#10 | |
| deadline extended till july 13. |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Tue Jul 01, 2014 2:01 pm#11 | |
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| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Thu Jul 03, 2014 2:58 am#12 | |
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| | | gunsmaker
Custom Title : Queen of the Night
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 10:59 am#13 | |
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| | | Master Marcus
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 2:53 pm#14 | |
| Whoa.......holy hell lyris do you make all the card art yourself....it looks ridiculously good o.o |
| | | Lyris1060
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 3:31 pm#15 | |
| - Master Marcus wrote:
- Whoa.......holy hell lyris do you make all the card art yourself....it looks ridiculously good o.o
Er... Really? You do see "(C)2011 Bushiroad" do you? Truth is, I only made the effects and stats. I was trying to copyright the pictures, which were cropped from another card game. That is one of the reasons why I feel like "originality/creativity" won't score high... =.= |
| | | Master Marcus
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 4:39 pm#16 | |
| i dnt know who or what bushiroad is o.o |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 5:34 pm#17 | |
| Bushiroad is the creator of the other card games, "Cardfight Vanguard", "Weiss Schwarz", "Future Card Buddyfight".
#justsaying |
| | | Master Marcus
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 05, 2014 6:40 pm#18 | |
| both those animes are shit anyway #JustSaying xD |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Sun Jul 06, 2014 12:42 pm#19 | |
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| | | NeoDTK
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| Subject: Re: Archtype Creation - Round (1) Sun Jul 06, 2014 3:22 pm#20 | |
| both?...actually there are 3 anime's in there...since Weiss Schwarz contains Sword Art Online's cardgame..but yh I think buddyfight is shitty too
Last edited by NeoDoomTemplarKnight on Tue Jul 08, 2014 2:58 pm; edited 1 time in total |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Sun Jul 06, 2014 3:27 pm#21 | |
| weiss schwarz is not SAO game, but it contains SAO in its game, weiss schwarz using the animes as their "archtype" |
| | | gunsmaker
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| Subject: Re: Archtype Creation - Round (1) Tue Jul 08, 2014 2:15 pm#22 | |
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| | | Kedy
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 12, 2014 8:54 am#23 | |
| - MECHDRAGON777 wrote:
-
- Quote :
- [01:15:21] Fujiwara No Mokou:
- \"MECHDRAGON777/Fujiwara No Mokou wrote:
- I am sorry for havering another user post this for me, but here are the cards that I made! Thank elitalianoverde for helping me make the pictures when I lost internet! I do approve of each image!
- Quote :
- (Cards)
- Quote :
- If I do make top 3, I hope we both get credit as in this would of never been posted without the help of elitalianoverde! I have more cards for the arc-type, but the limit is 13!
- Quote :
- Explanation: some cards came from "parasite paracide"'s effect, and is based around it. The deck is meant to sabatage the opponent with parasites, then use there monsters to attack with. Even using the queen to attack directly!
- Parasite:
No. 1 Parasite Queen Monster/Effect/9/Earth/Insect/ATK 3000/DEF 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) when "Parasite Wall" is in play. Destroy this card if "Parasite Wall" is not on the field. As long as this card remains face-up on the field, you can chose to activate an effect of a "Parasite" monster. No. 2 Parasite Virus Monster/Effect/8/Earth/Insect/ATK ?/DEF ? This card can not be Normal Summoned or Set. This card can not be Special Summoned except by tributing 2 "Parasite" monsters on your opponents side of the field. When this card is Special Summoned, set it face-down. When this card is flipped face-up, shuffle it face-up nto your opponent's Deck. As long as this card is in the your opponent's Deck and not on top of the Deck, send the top two cards from their Deck to the Graveyard. When your opponent draws this card, Special Summon it in face-up Attack Position on their side of the field. This card's ATK and DEF are equal to the total amount of "Parasite" monsters on your side of the field x 500. During every Standby phase, you lose 500 life points. No. 3 Parasite Dragon Monster/Effect/7/Earth/Dragon/ATK 2730/DEF 2970 FLIP: Shuffle this card face-up into your opponent's Deck. When your opponent draws this card, Special Summon it face-up in Defense Position on their side of the field, then this cards ATK and DEF become 0. While this card is on the field, it can not be destroyed by battle or by your own card effects. While this card is on the field, "Parasite" monsters that are in your Deck that are sent to your Graveyard or your opponent's Graveyard are reshuffled into your Deck instead. No. 4 Parasite Moth Monster/Effect/4/Earth/Insect/ATK 1200/DEF 100 FLIP: Shuffle this card face-up into your opponent's Deck. When your opponent draws this card, you gain 300 life points and it is Special Summoned to thier side of the field in face-up Defense Position. All non-parasite monsters on your side of the field lose 1000 ATK and DEF. No. 5 Parasite Worm Monster/Effect/3/Earth/Insect/ATK 1800/DEF 0 FLIP: Shuffle this card face-up into your opponent's Deck and Special Summon 1 "Parasite" monster from your Deck. When your opponent draws this card, Special Summon it in face-up Defense Position on their side of the field; then inflict 300 points of damage to your opponent. No. 6 Parasite Cage Spell/Continuous Activate only when your opponent controls 5 face-up "Parasite" monsters, you can attack directly with "Parasite" monsters and your opponent cannot. Destroy this card if your opponent has 4000 or less life points. No. 7 Parasite Containment Unit Spell/Equip Equip to a non-"Parasite" monster. It can not be destroyed by "Parasite" monsters and can not be switched to Defense Position. No. 8 Parasite Reborn Spell/Normal Target 1 Level 4 or lower monster in your opponent's Deck and one "Parasite" monster in your Graveyard. Special Summon both targets to your side of the field, the "Parasite" monster is then shuffled into your opponent's Deck. No. 9 Parasite Reset Spell/Normal Both players shuffle every card on the field, hand, Graveyard, and every banished card back into their respective Decks and both player's life points become 16000. Then both players draw 5 cards. Neither player can attack during their next turn. After 10 turns have passed the turn player that activated this card loses the duel. No. 10 Parasite Summon Spell/Continuous Once per turn, when you control no monsters on your side of the field and your opponent controls two or more monsters, you can Special Summon one "Parasite Token" (Level 5/Earth/Insect/2000/2000) to your side of the field. These tokens cannot be tributed. No. 11 Parasite Wall Spell/Field While you control a face-up "Parasite" monster, other than "Parasite Dragon" or "Parasite Queen" you can not attack with non-"Parasite" monsters and monsters on your side of the field can not be attacked. No. 12 Parasite Infestation Trap/Continuous During your opponent's Draw Phase, you can look at the card your opponent drew, and if it was a monster card, add it to your hand. Select one "Parasite" monster from your Deck and shuffle it into your opponent's Deck, then your opponent draws one card. Destroy this card after it has been activated three times. No. 13 Reverse of Parasite Trap/Continuous The effects of all "Parasite" monsters target's switch to the opposing player. P.S. I made it easy on the Judges to well....judge :3
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| | | MECHDRAGON777
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| Subject: Re: Archtype Creation - Round (1) Sat Jul 12, 2014 10:55 pm#24 | |
| - Kedy wrote:
- MECHDRAGON777 wrote:
-
- Quote :
- [01:15:21] Fujiwara No Mokou:
- \"MECHDRAGON777/Fujiwara No Mokou wrote:
- I am sorry for havering another user post this for me, but here are the cards that I made! Thank elitalianoverde for helping me make the pictures when I lost internet! I do approve of each image!
- Quote :
- (Cards)
- Quote :
- If I do make top 3, I hope we both get credit as in this would of never been posted without the help of elitalianoverde! I have more cards for the arc-type, but the limit is 13!
- Quote :
- Explanation: some cards came from "parasite paracide"'s effect, and is based around it. The deck is meant to sabatage the opponent with parasites, then use there monsters to attack with. Even using the queen to attack directly!
- Parasite:
No. 1 Parasite Queen Monster/Effect/9/Earth/Insect/ATK 3000/DEF 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) when "Parasite Wall" is in play. Destroy this card if "Parasite Wall" is not on the field. As long as this card remains face-up on the field, you can chose to activate an effect of a "Parasite" monster. No. 2 Parasite Virus Monster/Effect/8/Earth/Insect/ATK ?/DEF ? This card can not be Normal Summoned or Set. This card can not be Special Summoned except by tributing 2 "Parasite" monsters on your opponents side of the field. When this card is Special Summoned, set it face-down. When this card is flipped face-up, shuffle it face-up nto your opponent's Deck. As long as this card is in the your opponent's Deck and not on top of the Deck, send the top two cards from their Deck to the Graveyard. When your opponent draws this card, Special Summon it in face-up Attack Position on their side of the field. This card's ATK and DEF are equal to the total amount of "Parasite" monsters on your side of the field x 500. During every Standby phase, you lose 500 life points. No. 3 Parasite Dragon Monster/Effect/7/Earth/Dragon/ATK 2730/DEF 2970 FLIP: Shuffle this card face-up into your opponent's Deck. When your opponent draws this card, Special Summon it face-up in Defense Position on their side of the field, then this cards ATK and DEF become 0. While this card is on the field, it can not be destroyed by battle or by your own card effects. While this card is on the field, "Parasite" monsters that are in your Deck that are sent to your Graveyard or your opponent's Graveyard are reshuffled into your Deck instead. No. 4 Parasite Moth Monster/Effect/4/Earth/Insect/ATK 1200/DEF 100 FLIP: Shuffle this card face-up into your opponent's Deck. When your opponent draws this card, you gain 300 life points and it is Special Summoned to thier side of the field in face-up Defense Position. All non-parasite monsters on your side of the field lose 1000 ATK and DEF. No. 5 Parasite Worm Monster/Effect/3/Earth/Insect/ATK 1800/DEF 0 FLIP: Shuffle this card face-up into your opponent's Deck and Special Summon 1 "Parasite" monster from your Deck. When your opponent draws this card, Special Summon it in face-up Defense Position on their side of the field; then inflict 300 points of damage to your opponent. No. 6 Parasite Cage Spell/Continuous Activate only when your opponent controls 5 face-up "Parasite" monsters, you can attack directly with "Parasite" monsters and your opponent cannot. Destroy this card if your opponent has 4000 or less life points. No. 7 Parasite Containment Unit Spell/Equip Equip to a non-"Parasite" monster. It can not be destroyed by "Parasite" monsters and can not be switched to Defense Position. No. 8 Parasite Reborn Spell/Normal Target 1 Level 4 or lower monster in your opponent's Deck and one "Parasite" monster in your Graveyard. Special Summon both targets to your side of the field, the "Parasite" monster is then shuffled into your opponent's Deck. No. 9 Parasite Reset Spell/Normal Both players shuffle every card on the field, hand, Graveyard, and every banished card back into their respective Decks and both player's life points become 16000. Then both players draw 5 cards. Neither player can attack during their next turn. After 10 turns have passed the turn player that activated this card loses the duel. No. 10 Parasite Summon Spell/Continuous Once per turn, when you control no monsters on your side of the field and your opponent controls two or more monsters, you can Special Summon one "Parasite Token" (Level 5/Earth/Insect/2000/2000) to your side of the field. These tokens cannot be tributed. No. 11 Parasite Wall Spell/Field While you control a face-up "Parasite" monster, other than "Parasite Dragon" or "Parasite Queen" you can not attack with non-"Parasite" monsters and monsters on your side of the field can not be attacked. No. 12 Parasite Infestation Trap/Continuous During your opponent's Draw Phase, you can look at the card your opponent drew, and if it was a monster card, add it to your hand. Select one "Parasite" monster from your Deck and shuffle it into your opponent's Deck, then your opponent draws one card. Destroy this card after it has been activated three times. No. 13 Reverse of Parasite Trap/Continuous The effects of all "Parasite" monsters target's switch to the opposing player. P.S. I made it easy on the Judges to well....judge :3 Thank you! Internet on a phone is hard to get used to! You truly are a great friend for your assestance! |
| | | gunsmaker
Custom Title : Queen of the Night
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| Subject: Re: Archtype Creation - Round (1) Sun Jul 13, 2014 12:42 pm#25 | |
| ok, this thread is locked, the result will be up max 3 days from today. |
| | |
| Subject: Re: Archtype Creation - Round (1) #26 | |
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| | | | Archtype Creation - Round (1) | |
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