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Trueking123

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PostSubject: Shadoll Deck Discussion Sun Apr 27, 2014 11:42 pm#1

O.K. people. this is my first deck guide to a new archetype that has been topping a lot in the ocg. They are known as Shaddolls. Shaddolls are like puppets created out of darkness by Shaddoll Roots, and controlled by El-Shaddoll Nephilm. Shaddolls are very interesting, having 2 effects: a flip effect, and when they are sent to the graveyard bu a card effect They focus on control with their flip effects, and punishing the opponent for special summoning. Now, let's dive deeper into this archetype.

Shaddoll Lizard: 
Spoiler:
 
This is a good card, being able to pop a monster when it is flipped face up, and if it is sent to the grave by a card effect, it can bring another shadoll to the grave. This may sound bad, but trust me it doesnt.


Shaddoll Falcon
Spoiler:
 
Falcon helps win grind-it-out games. he also serves as your monster reborn for your shadoll monsters, plus, he is able to bring back any shadoll fusion monster, which is good.


Shaddoll Hedgehog
Spoiler:
 

This is your searcher for your spells, traps, and your monsters. Not much else to say

Shaddoll Beast
Spoiler:
 
This card can help draw you more cards. Plus, when you use it's flip effect, you can draw 2 cards, and you will be able to potentially discard a shaddoll, which in term, will give you its effect


Shaddoll Dragon

Spoiler:
 
Both of this monsters effects are really good. His flip effect will return an opponent's card, weather that be a spell, trap, or a monster, which can set your opponent back, and his effect to pop a spell or trap card when he is sent to the grave by a card effect is pretty nice also.


Now for the Boss Monsters:
El-Shaddoll Midrash
1 "Shaddoll" monster + 1 DARK monster
Spoiler:
 
This card wins games. It can't be destroyed by card effects, and it limits you and your opponent to only 1 special summon. This effect by itself, hurts a lot of decks that need that second special summon for either a 101, exciton knight, or one of their boss monsters. You may also be limited to only one special summon as well, but shaddolls don't really special summon that much so you should be fine


El-Shaddoll Nephilim

1 "Shaddoll" monster + 1 LIGHT monster
Spoiler:
 
This is another card that can win games. It can send any shaddoll from the deck to the grave when it is summoned to the field so you get that shaddolls effect. Plus, this card punishes your opponent for special summoning by destroying any special summoned monster at the start of the damage step. And if it does go to the grave, you can get back a shaddoll spell or trap in your graveyard.

El Shaddoll Grystal
1 "Shaddoll" monster + 1 FIRE monster
Spoiler:
 

Another good boss monster for punishing your opponent for his/her first special summon, plus you get to send one shaddoll monster from your hand to the grave. Combo this with Midrash, and you pretty much stopped your opponent from special summoning.

Now for spells:

Shaddoll Fusion

Spoiler:
 
This is your polymerization, and it is very good. With the only con being using it only once per turn, but what you gain from it is worth it. Being able to use monsters from the deck so you don't lose hand advantage if your opponent has a monster special summoned from the extra deck out, and you not only get out one of your boss monsters, but you get the effect of any shaddoll monster you use.



Cursed Shadow's Snare

Spoiler:
 
The field spell does have a good effect, being able to add counters when any shaddoll monster is sent to the grave by a card effect, (which will happen a lot), but it is still suspectable to cards like MST, and other spell/trap destroying cards, plus, until shaddolls get different attribute fusions, I don't beleive this card can have a place in the main deck.

El Shaddoll Fusion
Spoiler:
 
Well now shaddolls have a quick-play fusion card. This will help not only get by the only once per turn use of shaddoll fusion, this will also help get out another shadoll fusion on the very same turn, or on your opponents turn, but sadly, for obvious reasons, it's only once per turn.
Now the traps:

Shaddoll Roots
Spoiler:
 
This card can substitute for any attribute needed for a shadoll fusion monster, plus when it does get fused, you can recycle the shadoll fusion that you just used, so you don't have to try and grind it out for another, unless you already had one in your hand



Facing the Shadows

Spoiler:
 
 This card is pretty good but until we get more shaddoll monsters, this card wont be used that much, yea it does have a good effect, but it will be a terrible topdeck when you dont have the advantage



Well, that's it for the archetype, now lets look at some cards that can help this deck out I shouldn't have to post these cards because you should know them:

Armageddon Knight
This card speeds up the deck by sending any Shaddoll monster to the grave, which does indeed get their effect off, and it can be used as material for middrash



Electromagnetic Turtle
I personally like having this tech for a few reasons, the first reason is that it can stop any battle phase, which in terms can save your middrash, or even stop a game winning direct attack, giving you another turn to try and come back, plus being a light monster, it can also be used as fusion material for nephilim



Rainbow Kuriboh
this card has a few uses in this deck, the first being able to equip itself to an attacking monster, which may use up one of your spell and trap zones, but could have possibly saved your middrash, or saved you from a loss, and when it does get destroyed, it can be brought back to stop a direct attack


Secret Sect Druid Dru
This isn't that bad of a tech choice actually. It is able to give you a quick rank 4, the only problem is that is has only 1 target, which is shaddoll dragon, which has 0 defense


Dark Creator
This is another nice tech, getting out dark creator allows you to reuse whatever cards you want to in your grave, and re summon your boss monsters from the grave so you don't have to waste resources trying to get another middrash or nephilim, plus it has 3000 def which can help protect you for a little while



Super Poly
I would only advise siding in this card against mirror matches because being able to super poly into a middrash, using your opponents middrash is pretty nice

 
Arcanite Magician
Yes, this can be run in here, because the shaddoll monsters are spellcasters



Foolish Burial
Used for getting shaddoll in grave



Polymerization
With Shaddoll Fusion limited to only once per turn, we may need the regular poly for some help to push for game



A/D Changer
Allows a first turn flip effect for shaddolls, not good in the hand, but easy to get out of the hand though being used as fusion material for Nephilim

Different Dimension Ground
Can be really useful in mirror matches, since it banishes any card sent to the grave for the turn it is activated, your opponent will not be able to get the shaddolls effects, and they potentially lose one of their shaddoll fusion

Exodius the Ultimate Forbidden Lord
Another good card to side in. Since it is able to pretty much sends all monsters in your graveyard to your deck, you will be able to potentially reset your plays with shaddolls

Black Luster soldier Envoy of the beginning
This is another good tech card, because you will be having light and dark monsters in the grave, and this card has 3000 atk and can attack again once it destroys a monster in battle, and can be used to push for game

Raiden, Lightsworn Assailant
This card can mill 2 for its effect, and mill 2 at the end, which can potentially give you more shaddoll effects, plus being a level 4 tuner, it can open up more synchro plays

Book of Moon
Can flip any shaddoll monster you have so you can reuse its effect, or you can use it to stop an opponents monster from attacking

Retort
A pretty amazing card to side in mirror matches. This card not only allows you to negate a shaddoll fusion your opponent plays, but can add a shaddoll fusion from your graveyard, back to your hand. It stops your opponents plays, and then can start up yours.

Kaiser Colosseum
This card really works well with this deck, since you will be setting a lot, and getting your hand ready for a huge push, you will need all the help you can get, and this card will help slow down the duel in your favor, limiting your opponent to only a certain amount of monsters as you use your shaddolls flip effects to get ready for game.

Secret Village of the Spellcasters
Since all of your shaddolls are spellcasters, this field spell might be your substitute for Cursed Shadow's Snare until shaddolls get more fusions. This card will limit your opponent from using his/her spells as long as you have a spellcaster on the field, but if you don't you can't use any either, so be aware of that if you will use this

Minerva, Lightsworn Maiden
This card gives you more synchro plays and when it is used for Nephilim, you get to send the top card in your deck to the grave.

Now for Pros and Cons:
Pros:
Can control the field
Midrash wins games by itself
Nephilim punishes special summon heavy decks
Shaddoll Fusion gets a boss monster and shaddoll effects
Falcon is a monster reborn
Locks a lot of meta decks out of special summoning
Has a lot of versatility
Can win a grind-it-out game
The future Midrash, Grystal Limitations




Cons:
takes a little to get going
Each monster gets only 1 effect per turn
Gets hurt by SIM
Shaddoll Fusion can only be activated once per turn
Gets wrecked by faster special summoning decks without middrash on the field
Field spell is useless at the moment with only a LIGHT and DARK fusion

Looking at the current Pros and cons that I have encountered so far, the pros far out way the cons, is this a good deck? Definitely! Are they easy to play? I wouldn't say easy, but not all that hard either
I will be updating this guide every chance I get, and when more support for this archetype is released.
i hope you all enjoyed reading my first and hopefully many more deck guides.
Please no negativity, only suggestions to make this guide even better ^^
I hope to see more Shaddoll players soon! 

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Last edited by trueking123 on Fri May 16, 2014 8:33 pm; edited 6 times in total
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PostSubject: Re: Shadoll Deck Discussion Mon Apr 28, 2014 11:24 am#2

As you need a light monster for nephilim, other suggestions could be lightsworn cards.

(My own choice)
Raiden : searchable w rota, mill 2 effect itself & end phase mill 2, triggering shadoll effects.

Lv 4 tuner, so gives more synchro options.

Though Rainbow Kuribo & turtle are also nice (some build even run waboku to save midrash from being destroyed by battle)

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PostSubject: Re: Shadoll Deck Discussion Mon Apr 28, 2014 9:35 pm#3

First off, you shouldn't be telling people how many of each card to run, as the idea of a deck discussion is to talk about the deck, not prescribe a certain amount of each card for the deck. Second, I disagree with a lot of your analysis here, but I'll focus on a few cards in particular.

As of right now, the Field Spell is pretty bad, as you only have DARK and LIGHT attributes with which to fuse, and both of those are readily available in your own deck. Not to mention, Super Polymerization exists and cannot be chained to. Meanwhile, Cursed Shadow's Snare has the same weakness as other Field Spells, in that it's vulnerable to MST, Dust Tornado, etc. The effects it gives aren't really worth running it, when instead you could be running better combo cards that give you access to your strongest plays more easily.

The same goes for Facing the Shadows in terms of its playability. Sure, it SEEMS good since it triggers your effects, but in reality it's just a cute combo card that is an awful topdeck when you need an out to your opponent's strong field presence. I'd much rather play a real Trap that can either further advance my combos more consistently, or disrupt my opponent's board.

You could use more solid analysis for most of your card choices, especially the off-theme ones. You haven't really done a great job of convincing me that Rainbow Kuriboh and Electromagnetic Turtle are worth playing, for example. Just saying they're LIGHT for Nephilim and can protect you isn't enough. Convince us that they're worth taking up space in the Main Deck that could otherwise be used on combo cards or staples.

Don't treat this as negativity on my end, because I do think Shadolls have potential (I also think they're outclassed by Cosmic Dragons, but I'll touch more on that when I do my deck discussion on them). That being said, you could be doing a better job of persuading us of the deck's playability and actually facilitating solid discussion, and I don't feel like your post does that well enough. Take this as constructive criticism, not as me outright attacking you.

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PostSubject: Re: Shadoll Deck Discussion Mon Apr 28, 2014 9:56 pm#4

"First off, you shouldn't be telling people how many of each card to run, as the idea of a deck discussion is to talk about the deck, not prescribe a certain amount of each card for the deck. Second, I disagree with a lot of your analysis here, but I'll focus on a few cards in particular."


totally agree with Argor about that part, anyways i played them since they came out so i had time to test a lot and can say:

(Exodius the ultimade forbidden lord). It is a good card to side in mirror just becouse who finish materials for Nephilim loses the duel.
 
(Facing the shadows). It is a unecessary card, set a monster isnt an hard condition but not alaways u cn resolve it as well and a lot of time will neednt it.

(Dfferent dimension Ground). A really good card to side in mirror, allow to banish your oppo's material during shadoll fusion for not let him active their effects.

(Black Luster Soldier). A optimal card to run in main, just becouse u can send material from the deck with the shadoll fusion, seems a interesting tech.

(Book of moon). So u can flip falcon or wathever monster u have set. and re-set it durin oppo's turn so will allowed to re-use his eff.

Booring to continue, if need some help dont esitate to pm me.
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PostSubject: Re: Shadoll Deck Discussion Mon Apr 28, 2014 10:05 pm#5

(I also think they're outclassed by Cosmic Dragons, but I'll touch more on that when I do my deck discussion on them)

about cosmic dragons:
 "When.....you can" >.>, if they die as cl2 or higher lose timing too easy, too many different attributes (cause of gozen match).
conclusion: this deck needs support, at moment isnt that good (the only good card in the deck is the ''cosmic dragon comet trail''). A lot of guys have been deceived by that card becouse it is so overpower.
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PostSubject: Re: Shadoll Deck Discussion Mon Apr 28, 2014 11:18 pm#6

@N3sh wrote:
(I also think they're outclassed by Cosmic Dragons, but I'll touch more on that when I do my deck discussion on them)

about cosmic dragons:
 "When.....you can" >.>, if they die as cl2 or higher lose timing too easy, too many different attributes (cause of gozen match).
conclusion: this deck needs support, at moment isnt that good (the only good card in the deck is the ''cosmic dragon comet trail''). A lot of guys have been deceived by that card becouse it is so overpower.
You have fair points about making them miss the timing as well as about Gozen, but we have ways of either playing around those cards, or using our effects in a way such that missing the timing isn't really a huge deal. Cosmic Dragon Comet Trail is by no means the only good card in the deck, but for purposes of not derailing a discussion on Shadolls, I'll leave my commentary at that. I'll have a deck discussion up on Cosmic Dragons sometime in the near future, so we can talk about this more at that time.

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PostSubject: Re: Shadoll Deck Discussion Tue Apr 29, 2014 12:32 am#7

Agree.
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PostSubject: Re: Shadoll Deck Discussion Tue Apr 29, 2014 10:20 am#8

retort is awesome for the mirror match

http://prntscr.com/3ehxv5

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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 4:55 pm#9

New Shadoll. Unbelievably broken.


El Shadoll Grystal 
7 FIRE Rock-Type Fusion Effect Monster ATK 2450 DEF 1950 
1 “Shadoll” monster + 1 FIRE monster 

Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Egrysta” once per turn. (1) When your opponent Special Summons a monster: Negate that Summon, and if you do, destroy it. Then, send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.

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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 5:26 pm#10

@Argor42 wrote:
Don't treat this as negativity on my end, because I do think Shadolls have potential (I also think they're outclassed by Cosmic Dragons, but I'll touch more on that when I do my deck discussion on them). That being said, you could be doing a better job of persuading us of the deck's playability and actually facilitating solid discussion, and I don't feel like your post does that well enough. Take this as constructive criticism, not as me outright attacking you.

Oh man I wish this were true but out of the 3 new decks, cosmic dragons are definitely the weakest of the bunch. Midrash just wrecks all their fun.

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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 6:05 pm#11

MAAD1 wrote:
New Shadoll. Unbelievably broken.


El Shadoll Grystal 
7 FIRE Rock-Type Fusion Effect Monster ATK 2450 DEF 1950 
1 “Shadoll” monster + 1 FIRE monster 

Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Egrysta” once per turn. (1) When your opponent Special Summons a monster: Negate that Summon, and if you do, destroy it. Then, send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.
It does look like a good monster, plus paired up with midrash makes the card effect even better.

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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 7:54 pm#12


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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 8:11 pm#13

NeoDoomTemplarKnight wrote:
http://yugioh.wikia.com/wiki/El_Shaddoll_Fusion
Well, I think it's safe to say this archetype is getting more broken with these cards being realeased lol

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PostSubject: Re: Shadoll Deck Discussion Fri May 16, 2014 8:36 pm#14

Guide has been updated with the tech cards you people have told me about, and I added in the 2 new Shaddoll cards: El Shaddoll Grystal, and El Shaddoll Fusion

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PostSubject: Re: Shadoll Deck Discussion Sat May 17, 2014 8:56 am#15

Woooh, Grystal looks so good <3 =3
Thanks for the update TK Smile

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PostSubject: Re: Shadoll Deck Discussion Mon May 26, 2014 3:39 am#16

El Shaddoll Fusion and El Shaddoll Grystal have been released on dev pro, when I get the time, I am going to do a few duels with them and show some replays of grystal and midrash, plus try to find other people who use shaddolls and try to get some deck profiles on this discussion >>. So if you want to show me your shaddoll deck, send it to me through skype, or pm it to me

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PostSubject: Re: Shadoll Deck Discussion Sun Jul 13, 2014 5:34 am#17

Awesome job! Thanks for sharing!
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